“Skullduggery!” is an atmospheric, fling-based physics platformer, in which you’ll play a slightly supernatural repo man for the IRS (that’s InFERnal Revenue Service, remember) chasing tax-dodging ‘deadbeats’ into the seamy depths of their underworld hideouts to repossess their underworldly belongings and collect on their skeletal debts.
“Skullduggery!” features an endearingly grotesque art style created by Bill Mudron and inspired by the Max Fleischer animations of the 1930′s. It also includes a soundtrack from underground industrial band “Dead When I Found Her.”
- Slingshot your Semi-Organic Autonomous Skull by leveraging the elasticity of your own brain!
- Slow-down time and thread the needle between deadly obstacles!
- Multiplayer Mode: Play ‘HEAD to HEAD’ against your friends!
- Fill out paperwork and reflect on the inherent emptiness of existence!
- Exciting, fast-paced gameplay
- Three skill challenges on every level
- Apple GameCenter leaderboards, Amazon GameCircle leaderboards
After releasing the Android version of Little Chomp in early 2013, the ClutchPlay Team was hired by KIXEYE Inc, to bring their highly successful Facebook game ‘Backyard Monsters’ to mobile. Upon completion of that project in October 2013, ClutchPlay began prototyping new concepts for their next mobile game. Originally given the working title of “Skull Game,” the concept went through several iterations before it gelled in its current form. The first prototype began as a traditional platformer, in which a skeleton navigates through the underworld by taking off its head and flinging or rolling it through the a series of puzzle-based scenarios but after a few different iterations, it became clear to the team that the act of flinging a busted skull was the most fun part of the game. And thus, “Skullduggery!” was born.